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IT NEWS

Firefox Update fixes problem with Internet Explorer

The update for the Mozilla browser fixes an unusual vulnerability that could cause malicious code to run if the browser is launched by Microsoft's IE.

A new update for the Firefox browser fixes an unusual vulnerability that could cause malicious code to run if the browser is launched by Microsoft Corp.'s Internet Explorer.

The critical vulnerability involves Internet Explorer's ability to launch other applications such as Excel or Firefox after a user clicks on a specially written link in a Web page. Explorer does not properly check the syntax of the link, which could allow a malicious link to attack Firefox if launched, according to Mozilla, the open-source project that develops Firefox.

Microsoft expresses no issue where Explorer is concerned. Either way, Firefox's 2.0.0.5 release fixes the problem by now validating incoming data. The update will automatically be pushed out to Firefox 2.0 users via the built-in update system, Mozilla said in an advisory.

The update also fixes seven other vulnerabilities, two of which are considered "critical" by Mozilla. One problem, labelled 2007-18, is a memory corruption problem that could cause arbitrary code to run on a machine. The other, 2007-21, could also allow arbitrary code to run.

Source: IDG News Service

Symantec Offers Chinese Market Compensation after Faulty Software Update

Symantec Corp. declared its compensation offer for Chinese users who saw their computers damaged by a bad software update a success Sunday, but declined to say how many users had accepted the deal.

Symantec ran into trouble May 18, when the company issued a faulty software update for its Norton antivirus software that wrongly identified two system files in the Simplified Chinese edition of Windows XP as malware, and quarantined them. That blunder rendered an estimated 50,000 Chinese PCs unusable, Symantec said.

The incident provoked an angry outcry from Chinese users, who demanded compensation for the damage wrought on their systems by Symantec. At least two users filed lawsuits against Symantec over damage done to their PCs.

Five weeks after the bad update was released, Symantec offered free software to the affected users. The company offered Chinese consumers a 12-month Norton license extension and a copy of Norton Save & Restore 2.0. Corporate customers were offered Symantec Ghost Solution Suite licenses, depending on the number of PCs affected. Symantec did not offer Norton licenses to the affected corporate customers.

The compensation offer, which was valid for two and a half weeks starting from June 27, ended Sunday night. However, the Web site created for users to apply for compensation remained up at the time of writing, on Monday morning.

In an e-mail statement Sunday, Symantec declared the offer a success, saying the gesture had been "well received." But the company did not offer any information to back up that claim.

Symantec's offer was widely criticized in the Chinese press when it was first announced.

"Symantec's response to its Chinese consumers lacks seriousness and sincerity," Alamus, the deputy director of the China Electronic Commerce Association's committee on legal and policy issues, said at the time in a report by China Central Television (CCTV), the country's national TV broadcaster.

While the compensation offer officially ended Sunday, Symantec is keeping the door open for users who missed the July 15 deadline.

"After this date, anyone who missed the registration date should contact Symantec Customer Support and we will give consideration to extending the date for that individual customer," the company said.

Source: IDG News Service

New Computer Efficiency Specs by Energy Go Into Effect

New Energy Star specifications for computers and related equipment that go into effect next week should save consumers and businesses more than US$1.8 billion in energy costs over the next five years. In addition, the specifications will prevent greenhouse gas emissions equal to the annual emissions of 2.7 million cars, according to Energy Star, the joint program of the U.S. Environmental Protection Agency and the U.S. Department of Energy.

Under the new Energy Star 4.0 specifications, computers and related equipment, including desktop and notebook computers, workstations, integrated computers, servers and game consoles that meet Energy Star's specifications will earn the Energy Star label.

That means that such computer equipment will be 65 percent more efficient than other models because they will use more energy-efficient internal and external power supplies, according to Energy Star.

If all businesses only purchase energy-efficient computers that meet Energy Star requirements, they will save $1.2 billion over the lifetime of the computers, according to Energy Star.

In addition, if government agencies only purchase computers that meet the new Energy Star requirements, they will save nearly 1.4 billion kilowatt hours and reduce greenhouse gas emissions by 2 billion lbs. each year, Energy Star said.

On average, products that meet the Energy Star requirements use about half as much electricity as other models and automatically go into sleep mode after they have been inactive for a period of time. Computers use 75 percent less energy when they are in sleep mode and copiers use 40 percent less energy, according to Energy Star.

Earlier this year, Hewlett-Packard, Dell and Lenovo Group all released products that comply with Energy Star's specifications. Lenovo announced a new version of its ThinkPad T61 laptop that it said is energy efficient but also its highest-performance notebook computer to date.

Source: Computerworld

 

TRENDS

Social Networking, Online Videos are Top Digital Trends


In the U.S. market and others where homes are saturated with televisions and DVD players, video content is a predominant part of consumers' daily lives, analysts said.

Online video and social networking are outpacing other digital media behaviors, according to a study released Thursday.

Ipsos Insight released some findings of its annual study "The Face of the Web 2006." The survey, conducted in November and December 2006 among a random sample of 6,553 adults around the world, found that online video activities have replaced music as the driver of digital media's growth.

Thirty-six percent of U.S. Internet users watched a TV show or other video streaming online at the end of 2006, up from 28% at the end of 2005, and three-quarters had done so in the 30 days before polling. Brian Cruikshank, Executive VP and Managing Director of Ipsos Insight's Technology & Communications practice, said consumer appetite for video content has accelerated the adoption of online video behaviors.

In the U.S. market and others where homes are saturated with televisions and DVD players, video content is a predominant part of consumers' daily lives, he said in a prepared statement.

"Increasing penetration of broadband access and PC ownership globally signals that the PC will begin to really assert itself as a 'second screen' within the household," he said.

Globally, about one in five adults has visited a social networking Web site, and 20% of regular Internet users had visited these types of Web sites in the past 30 days, according to the study.

South Korea led all other markets in popularity of social networking. Forty-nine percent of all adults there had visited at least one social networking site in the past, while over half of all online adults around the world had visited a social networking Web site in the preceding 30 days, according to Ipsos Insight, which attributed the popularity of social networking in South Korea to Cyworld, one of the oldest and most successful social networking sites in the world.

According to Cyworld, about 18 million people in South Korea have accounts with their service, about 30% of the country's population. Only 24% of Americans have ever visited a social networking Web site.

Ipsos Insight reported that online chat, text messaging, e-mail, video, voice chat, file sharing, blogging, and discussion groups help social networking sites create strong relationship with users - "beyond the simple transactional nature many sites have with their audience."

"Social networking Web sites, such as Cyworld, MySpace, Facebook, and Mixi, have emerged as major factors in the culture of communication for adults globally, which is underscored by their popularity with Internet users even among lesser developed markets," Cruikshank said. Ipsos Insight said that at least two-thirds of all Internet users in most global markets have visited social networking sites in the preceding 30 days, indicating success with creating captive audiences.

"The frequency of visitation to social networking Web sites globally implies that many Internet users are no longer simply 'trying out' these sites, but rather adopting social networking as a significant part in their evolving digital lifestyle," Cruikshank said. "What will be interesting to monitor is the affect social networking will have on other online and offline entertainment behaviors that ultimately compete for a share of the consumer's disposable time. We have already seen some effects of social networking cannibalizing other online activities in some markets.

Source: InformationWeek




Google Still Tops, But Apple Cracks Top 10

New Web site rankings from comScore list Google as the top online property for May 2007 but Apple was the fastest-growing property for the month.

Maybe it was anticipation for the much-hyped iPhone, maybe it was the lure of DRM-free music from on the way from EMI, but new figures from market analysis firm comScore show Apple as the fastest-growing online property during May 2007, and the interest was enough to put the electronics company into the top ten Web properties for the month. According to comScore, the number of unique visitors to Apple's online properties increased by 5 percent from April to May, climbing to a total of over 120 million visitors and potentially reaching over 15 percent of all Internet users.

However, Apple's figures pale in comparison to top-ranked property Google, which comScore says saw more than 536 million users during May 2007, an overall gain of 0.8 percent from the previous month. However, the strength of Google's audience is emphasized by other figures: comScore estimates that Google essentially reaches 70 percent of the online population. Moreover, comScore estimates Google gets over 27 visits per user—in comparison, Apple managed just 1.4 visits per user.

Microsoft properties like MSN and Windows Live services occupied the number two slot, attracting over 528 million visitors and averaging 23 visits per user, while Yahoo properties took the number three spot with almost 470 million users and 21.5 visits per user. Time Warner properties (including AOL) came in fourth with over 266 million users, while eBay rounded out the top 5 with over 258 million visitors. Another interesting entry in the top ten: Wikipedia, which saw over 217 million visitors in the month, but only 4 average visits per user.

comScore's reports also highlight the strength of online retailers during the month, with strong performances from price-comparison operator Caio sites (growing to 29.6 million visitors), and eBay and Amazon.com both increasing their traffic during May. comScore's numbers also highlight the rapidly growing popularity of social networking site Facebook, which saw a nearly 22 percent increase in traffic during May and, perhaps more significantly, the highest average number of visits from any fast-growing property, with over 20 visits per user on average during the month.

Source: Digital Trends News




Online Gaming is Booming, not Boring
 

The number of unique visitors to online gaming sites grew 17% year over year to almost 217 million worldwide, according to a new ComScore survey.

Far from being bored to death, gaming enthusiasts appear to be thrilled with online gaming. The number of unique visitors to online gaming sites grew 17% year over year to almost 217 million worldwide, according to Internet metrics company ComScore.

Such figures seem at odds with the sentiment expressed by Electronic Arts CEO John Riccitiello, who in a Wall Street Journal interview Monday lamented the lack of creativity in the gaming industry.

"We're boring people to death and making games that are harder and harder to play," he said.

Riccitiello's dour assessment of the computer gaming may be more of a reflection of his own company's performance than anything else. EA saw its number of monthly worldwide unique visitors, as measured by ComScore, drop from 30.5 million in May, 2006, to 21.2 million in May, 2007, a 30.5% decline.

While online traffic doesn't correlate directly to the company's game software sales, it does provide some sense of the broad troubles confronting EA, which failed to anticipate the popularity of Nintendo's Wii console and also faces escalating game production costs as a consequence of pursuing a Hollywood-style strategy of sequels and cinematic spectacle at the expense of quality writing and game play. (EA's Spore, to be released late this year or early next, represents an obvious exception.)

Outside of the big budget, hit-driven world of shrink-wrapped blockbusters, gaming continues to thrive.

"With one in four Internet users visiting a gaming site, playing games online is extremely popular," said Bob Ivins, Executive VP and Managing Director of ComScore Europe, in a statement. "The fact that these Web sites are pulling in over a quarter of the total worldwide Internet population shows what a global phenomenon gaming has become."

What Riccitiello seems to have missed, or perhaps sees and doesn't want to admit, is that the gaming industry is moving to the software-as-a-service model. As a consequence, fewer computer users are likely to bother with expensive boxed games and the burden of downloading, installation, and maintenance. The popularity of online game sites like Yahoo Games (52.7 million unique visitors in May) and MSN Games (40.3 million) suggests that rather than licensing blockbuster properties like The Lord of the Rings, gaming companies should aim lower and make sure they have the rights to titles like Pac Man and Tetris.

Source: InformationWeek




STUDIES

Developers Turning Away from Windows, Study Reveals

Evans Data found that 64.8% were targeting Windows, down from the 70% to 74% that the Microsoft platform recorded in the 2006 surveys.

Evans Data said Tuesday that North American software developers are slowly but steadily turning away from Windows in favor of other platforms.

"It's clear that a shift away from Windows began about two years ago, and the data show that this migration is now accelerating," said John Andrews, president of Evans Data, a market research firm that watches programming trends.

The claim is likely to be disputed in some quarters. Evans Data survey participants self-select to participate on the questionnaires sent out every six months, and Microsoft spokesmen in the past have questioned how scientific the sample is.

Nevertheless, Andrews said his firm has been tracking where North American developers invest most of their time and effort for eight years and their interest in Windows peaked in 2004. That year, they devoted 76% of their efforts to the Windows platform, both server and desktop versions.

In a two-month survey of 440 developers completed June 30, Evans found that 64.8% were targeting Windows, down from the 70% to 74% level that the Microsoft platform recorded in the 2006 surveys.

Andrews predicted that the decline in Windows programming is slow but is likely to continue to register another drop to 63% next year. "An erosion of 3% to 5% of Windows total market share per year starts to take its toll, if it gets entrenched as a long-term trend”, Evans said in an interview.

Various platforms are commanding more developer time and attention, including the Apple Macintosh, Andrews said, without providing figures. The Macintosh barely shows up in the survey, compared with Windows.

The platform that is showing the largest measurable increase is Linux, moving from 8.8% of developer effort last year to 11.8% this year, a gain of 34%.

Unlike Windows, Linux's market share is almost exclusively in server programming. Few developers are working on Linux client programs, Andrews said. Growth is also occurring in "niche operating systems for non-traditional client devices," such as Symbian for cell phones or Research In Motion's proprietary system for the BlackBerry handheld device.

Source: InformationWeek





Link Between Data Breaches and ID Theft Unclear, GAO Study Reports

Even if someone is the victim of identity theft, it's difficult to figure out how that person's sensitive personal information fell into the wrong hands, the agency said.

Data breaches have become a sad fact of life for any organization that uses, stores, or trades in digital information. But a Government Accountability Office report issued Thursday indicates that, while the amount of information lost or stolen is disturbing, it's very difficult to prove that these breaches often lead to identity theft.

In fact, GAO examined the 24 largest - in terms of number of records compromised - data breaches reported in the news from January 2000 through June 2005, as well as five breaches that involved federal agencies, but found that the extent to which data breaches resulted in identity theft is not well known. Even if someone is the victim of identity theft, it's difficult to figure out how that person's sensitive personal information fell into the wrong hands.

Of the 24 breaches GAO studied, three included evidence of resulting fraud on existing accounts, while only one included evidence of unauthorized creation of new accounts. The agency could not find clear evidence of any link to identity theft for 18 of the breaches, and information about the remaining two breaches was inconclusive.

This may come as small consolation to the 2.3 million customers of Fidelity National, an arm of Fidelity National Information Services, whose bank account and credit card information may have been stolen. A former senior-level database administrator was fired for taking and selling the information to several direct marketing companies. Fidelity made this announcement earlier in the week, just before the July 4 holiday.

This low ratio of identity theft per stolen personal data could be explained in any number of ways, according to the GAO. Identity theft victims often don't know how their personal information was obtained. In addition, law enforcement officials told the agency that in some cases, stolen data may be held for a year or more before being used to commit identity theft. Add to this the fact that issues of privacy and confidentiality make it difficult for organizations to conduct comprehensive studies of data breaches and identity theft.

While the correlation between data breaches and identity theft is unclear, there's no mistaking that data breaches are a growing problem. More than 570 data breaches were reported in the news media from January 2005 through December 2006, and often the incidents varied significantly in size and occurred across a wide range of entities, including federal, state and local government agencies, retailers, financial institutions, colleges and universities and medical facilities, the GAO found.

Law enforcement is feeling the strain. The FBI's Cyber Division told the GAO that it's currently working on more than 1,300 pending cases of computer or network intrusions where data breaches resulted from unauthorized electronic access to computer systems, such as hackings, at public and private organizations. The Secret Service in 2006 alone opened 327 cases involving network intrusions or data breaches, specifically where financial information was lost or stolen.

Legislators have been working at the state level to protect citizens from identity theft resulting from a data breach. As of April, at least 36 states had enacted some form of law requiring that affected individuals be notified in the event of a data breach; California's law, enacted in 2002, was the first such state requirement. There is no federal law that specifically addresses breach notification.

Source: InformationWeek





Researcher Raises Revenue Forecast for LCD Panels

The year 2011 is expected to mark the first time the market exceeds $100 billion in revenues, analysts said.

ISuppli on Tuesday raised its revenue forecast for the year for large-sized LCD panels, citing rising demand, tightening supplies and increasing prices.

The market researcher said global revenues would reach $66 billion, up 22.2% from 2006. The new number was 6% higher than the previous forecast of $62 billion. ISuppli defines large-sized LCD, or liquid-crystal display, panels as at least 10 inches diagonally.

ISuppli also upped its 2007 global forecast for shipments, which are expected to reach 353.8 million units, 25.2% more than last year. Earlier this year, the firm had predicted 350.1 million units for 2007.

Following weak pricing in the fourth quarter of last year and the first quarter of this year, the market entered into a fast recovery in the second quarter, with strong conditions persistent during the current quarter, Sweta Dash, iSuppli Director of Projection Research, said in a statement. Demand is rising in the three major markets: televisions, desktop monitors and notebooks, while inventories remain under control.

"This combination of rising demand and constrained supply is causing overall panel prices to increase," Dash said.

Increasing adoption worldwide of LCD-TVs, as well as higher sales of notebooks and desktops, is expected to drive market growth over the next several years, iSuppli said. The overall LCD market is forecast to expand to 597.6 million units by 2011, up 2% from the firm's previous projection of 587.1 million units.

Revenues are expected to reach $102 billion in four years, up 6% from iSuppli earlier forecast of $96 billion. The year 2011 is expected to mark the first time the market exceeds $100 billion, analysts said.

LCD-TV panel shipments this year are forecast to reach 77.5 million units, and are expected to break the 100 million threshold next year, iSuppli said. In 2009, the panels are expected to become the dominant TV display technology, accounting for 52% of unit shipments. By 2011, that percentage is expected to increase to 65%.

As of the first quarter, Samsung was the leading supplier of LCD TVs, followed by Sony and Philips Electronics, respectively, iSuppli said. Philips lost the No. 2 spot to Sony that quarter.

Source: InformationWeek


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